Somnum - concept art project

Development art for a game taking place in a surreal fantasy world shaped by dreams

Above: social media header displaying the world and characters. All elements were painted on separate layers, allowing elements to be rearranged to fit different sizes

Top Right: thumbnails for header and poster format

Above: silhouettes and color studies

Right: final character design

Above: silhouettes and color studies

Left: final character design

Above: final nightmare environment

Top Right: thumbnails for various environment paintings

Bottom Right: 3D model created in SketchUp, used as a base then painted over


Top Row: journal, feather, potion

Bottom Row: pouch (closed/opened), map


The legend of ikend - character design project

Personal project — development of various original characters in a high fantasy setting

Left: costume and tattoo exploration — early designs focused on clothes suitable for a desert environment

Far Right: the final design draws inspiration from jesters to show her chaotic nature, combined with armor suitable for combat

Above: character turnaround

Right: character portrait

only the end of the world again - Character design project

Designs of the main characters in a 2D adaptation of Neil Gaiman’s short story set in a small Lovecraftian town

Above: character lineup — The main character, a werewolf, and three supporting characters, worshippers of an elder sea god

Above: main character turnaround and expression sheet

Cypher Drive - Pre Production

Expression sheets and props for the animated short film “Cypher Drive” created during my internship with Cinema Chef Productions

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Cassidy - character Design

Part of a design challenge to combine the ideas “cowboy” and “umbrella” into one character

Above: final character design


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