Concept Art

Somnum: Fall 2018

Taking a Concept Art class I created and developed art for a theoretical game throughout the semester. This game takes place in a surreal world shaped by dreams, loosely inspired by the Greek myth of Orpheus and his two siblings who control dreams. The visuals are inspired by forest animals mixed with aquatic elements to create an alien-like fantasy world.

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Key Image

Above: social media header displaying the world and characters. All elements are painted on separate layers, allowing me to rearrange elements of the image to fit different sizes

Left: thumbnails for poster format and header format


Main Character Design

Right: a bird-like humanoid, one of the three playable characters who possesses the ability to fly and shapeshift, creating perfect human impersonations

Below: silhouettes and color studies



Left: minor character and native inhabitant of Somnum dreamworld

Below: silhouettes and color studies

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World Map

Left: Layout of Somnum. The world is divided into two spheres—the Somnum Exterreri: Land of Nightmares, and Somnia Imperii: Land of Dreams.

Nightmare Environment

Above: concept of Blighted Cliffs

Left: value thumbnails


User Interface

Top: flight ability meter, buttons for the map and inventory (closed for not hovered, open for hovered)

Middle: continue buttons (not selected and selected), and buttons for the quest journal and health potion

Bottom: health bar